OpenFileDialog
This class allows you to check whether a file exists and to open it. The ShowReadOnly property determines whether a read-only check box appears in the dialog box. The ReadOnlyChecked property indicates whether the read-only check box is checked.
Most of the core functionality for this class is found in the FileDialog class.
If you want to give the user the ability to select a folder instead of a file, use FolderBrowserDialog instead.
For a full list of properties, methods and events see the API documentation.
Features
Filtering
The OpenFileDialog filters files shown to the user based on a given pattern. For example, the filter C# files|*.cs|All files|*.* will show files ending with .cs by default. Users can modify the filter using the dropdown menu.
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The FileDialog.FileName property returns the virtual path relative to the root. To get the physical path on the server, use FileDialog.MapPath().
Help
The OpenFileDialog includes an optional "?" (Help) tool for displaying navigation assistance.
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How To
Connect to the File System
Add at least one IFileSystemProvider to the Roots collection before showing the dialog:
//Using an absolute file path
OpenFileDialog filedialog = new OpenFileDialog();
filedialog.Roots.Add(new FileSystemProvider("C:\\", "Main_Directory"));
//Using a relative file path
OpenFileDialog filedialog = new OpenFileDialog();
filedialog.Roots.Add(new FileSystemProvider("./", "Main_Directory"));
Customize the Appearance
The OpenFileDialog supports customization of individual controls including textboxes and pickers.
To customize these controls:
- Create a class inheriting from
FileDialogUI - Add the custom
OpenFileDialogconstructor - Modify the controls as needed
- C#
public class CustomOpenFileDialogUI : FileDialogUI
{
public CustomOpenFileDialogUI(OpenFileDialog openFileDialog) : base(openFileDialog)
{
this.HeaderBackColor = Color.DarkOrange;
foreach (ColumnHeader col in this.listView.Columns)
{
col.BackColor = Color.DarkOrange;
}
}
}
After applying the OpenFileDialog's DialogTemplate property to the new class, the result looks like this:
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For advanced customization of the OpenFileDialog using custom templates, see below.
Create a Custom UI by deriving from FileDialogUI
Create a custom class that derives from FileDialogUI:
public class CustomFileBrowserUI : FileDialogUI
{
public CustomFileBrowserUI(): base()
{
InitializeComponent();
}
}
You can then create a new OpenFileDialog and set the DialogTemplate like so. Note that you can set properties here such as the InitialDirectory and MultiSelect. These properties must be set before opening the file dialog with ShowDialog.
var openFileDialog = new OpenFileDialog {
DialogTemplate = typeof(CustomFileBrowserUI),
InitialDirectory = "...",
Multiselect = true
};
openFileDialog.ShowDialog();
You should always dispose the FileDialog after use. An easy way to do so is to place it in a using statement like so:
using (var openFileDialog = new OpenFileDialog {
DialogTemplate = typeof(CustomFileBrowserUI),
InitialDirectory = "...",
Multiselect = true
}) {
openFileDialog.ShowDialog();
}