Touch Events

Touch events compatibility and emulation.

Wisej.NET supports all touch events on mobile and touch devices, and it simulates most of the touch events on desktop non-touch devices.

The biggest advantage of being able to use the same events on any device, regardless of their touch-hardware, is to reduce the complexity of the code and handle only one set of events.

Supported events

Wisej.NET supports the following touch events:

  • Tap. Fired when a pointer taps on the screen.

  • LongTap. Fired when a pointer holds on the screen.

  • Pinch. Fired when two fingers moved away or toward each other.

  • Swipe. Fired when a pointed swiped over the screen.

  • Track. Fired when a pointer grabs a control and moves over it.

  • TouchStart. Fired when a touch point is placed on the screen.

  • TouchMove. Fired when a touch point is moved over the screen.

  • TouchEnd. Fired when a touch point is removed from the screen.

  • TouchCancel. Fired when a touch point is canceled by the implementation. For example, if a new item is created on top of the surface that fired TouchStart.

Simulated Events

  • Tap. Similar to Click.

  • LongTap. Fired when the mouse is pressed and held down.

  • Swipe. Fired when the mouse is pressed and moved quickly.

  • Track. Fired when the mouse is pressed and moved.

  • TouchStart. Fired when the mouse is pressed.

  • TouchMove. Fired when the mouse moves over the control. Similar to MouseMove.

  • TouchEnd. Fires when the mouse is released.

See what data you get on a desktop for a simulated Swipe event.

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